God of War came to PC and is already the most successful PlayStation game on Steam

PlayStation anticipates the launch of the title on PC with a new preview

On January 14, God of War it came to pc. In this way, the game that was exclusive to PlayStation became available on a new device, following the line of other Sony releases. The version that arrived on Steam and the Epic Games Store incorporated a series of improvements that aimed to make the title a game that is of this generation, enhancing the great visual section that it already had.

Expectations were high and on Steam the game had been among the most anticipated by users, lagging behind new releases of great impact, such as Elder Ring and Dying Light 2. And its first day on the platform confirmed that trend that had been seen in the preview: God of War is now the most successful launch of PlayStation on PC, as it reached the highest peak of simultaneous players on day one for ex-exclusives.

READ MORE: God of War for PC review: an experience capable of falling in love with fans and new audiences alike

According to the numbers reported VGC, God of War debuted with more than 60 thousand players simultaneously, surpassing Horizon Zero Dawn which registered a peak of 56,557 players on the day of its launch Days Gone which was just over 27,450 players. It was not all the same, because the number kept increasing and according to the information collected by the site SteamDB, today the game of Santa Monica Studio it reached 73,529 players simultaneously, setting a new record since its arrival, and is in the top 15 of the most played titles on the platform.

READ MORE: This is what God of War (PC) looks like on ultrawide screens

The reception that this new version had comes to justify the two years of development that the Canadian study invested Jetpack Interactive, those responsible for the adaptation that had the supervision of Santa Monica. Not only was the experience more than satisfactory for new players and for those who had already tried the title on consoles, but the game also incorporated a series of improvements that will impact the next release of the franchise, God of War: Ragnarokwhich would arrive this year.

as explained Mila Pavlin -lead UX designer at Santa Monica- the new title is going to incorporate some fixes thanks to the work that went into porting GoW to PC. The focus would be on accessibility, allowing players to achieve a more personalized experience and have more options when implementing some commands in the game.

Although without a specific release date, Ragnarok is already one of the most anticipated titles of this year. If the reports that speak of an arrival on the market for the second part of the year are true, it is likely that a little more will be seen very soon than what the new installment is going to offer.

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Reference-www.infobae.com

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